
Video game studio · 2026
SKELETON INTERIOR ANATOMY
A skeletal, crested creature built as an anatomy and rigging study, spine, ribs, and limbs exposed to expose the underlying structure before any surface work. Delivered to the creature team as a physical reference for joint placement and locomotion planning.
DIMENSIONS
L 60 cm · H 45 cm · D 24 cm
MATERIAL
Layered paper, faceted bone forms, wire skeleton
PROJECT
Creature anatomy & rigging study, video game cinematic
DISCIPLINE
Anatomy sculpture / rigging reference
DISCUSS A COMMISSIONSculptures are not available for sale; shown as examples of studio work.
CONTINUE














