SKELETON INTERIOR ANATOMY

Video game studio · 2026

SKELETON INTERIOR ANATOMY

A skeletal, crested creature built as an anatomy and rigging study, spine, ribs, and limbs exposed to expose the underlying structure before any surface work. Delivered to the creature team as a physical reference for joint placement and locomotion planning.

DIMENSIONS

L 60 cm · H 45 cm · D 24 cm

MATERIAL

Layered paper, faceted bone forms, wire skeleton

PROJECT

Creature anatomy & rigging study, video game cinematic

DISCIPLINE

Anatomy sculpture / rigging reference

DISCUSS A COMMISSIONSculptures are not available for sale; shown as examples of studio work.